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ArkhamMidnight has arrived, and so it's time to launch a new Magic Monday. Ask me anything about occultism, and with certain exceptions noted below, any question received by midnight Monday Eastern time will get an answer. Please note:  Any question or comment received after that point will not get an answer, and in fact will just be deleted.  If you're in a hurry, or suspect you may be the 267,446th person to ask a question, please check out the very rough version 1.2 of The Magic Monday FAQ here

Also:
 I will not be putting through or answering any more questions about practicing magic around children. I've answered those in simple declarative sentences in the FAQ. If you read the FAQ and don't think your question has been answered, read it again. If that doesn't help, consider remedial reading classes; yes, it really is as simple and straightforward as the FAQ says.  And further:  I've decided that questions about getting goodies from spirits are also permanently off topic here. The point of occultism is to develop your own capacities, not to try to bully or wheedle other beings into doing things for you. I've discussed this in a post on my blog.

The
image? I field a lot of questions about my books these days, so I've decided to do little capsule summaries of them here, one per week.  This was my fifty-fourth published book, the conclusion of The Weird of Hali. It had its genesis, in a certain sense, decades earlier, when I read Susan Cooper's The Dark is Rising series of fantasies for older children. The first four books in the sequence -- The Dark is Rising; Over Sea, Under Stone; Greenwitch; and The Grey King -- were first-rate, vivid fantasies that drew on British folklore and legend to chronicle a tale of warring magical forces in modern Britain. I adored them and read them over and over again.

Then came the final book in the sequence, Silver On The Tree, which I read once to my bitter disappointment and never touched again. The grand final struggle between the Light and the Dark reached its grand anticlimax in a scene just a few pages long, and then all the wizards and magical beings packed their bags and went away forever, leaving the other characters sitting in the prosaic modern world. Cooper might as well have said in so many words, "All right, children, playtime is over, now forget all about magic and wonder and go back to your boring lives." I never forgave her for that, and many years passed before I read any of her books again.

So when I found myself writing a story that in some ways approximated The Dark is Rising series -- well, as seen through a tentacular funhouse mirror -- I promised myself from the beginning that I wouldn't do the same thing to my readers. You'll notice on the cover the image of Great Cthulhi rising from the sea. In Arkham, the stars are right at last, and nothing will ever be the same again. Interested? You can get a copy here if you live in the US and here elsewhere.

Buy Me A Coffee

Ko-Fi

I've had several people ask about tipping me for answers here, and though I certainly don't require that I won't turn it down. You can use either of the links above to access my online tip jar; Buymeacoffee is good for small tips, Ko-Fi is better for larger ones. (I used to use PayPal but they developed an allergy to free speech, so I've developed an allergy to them.) If you're interested in political and economic astrology, or simply prefer to use a subscription service to support your favorite authors, you can find my Patreon page here and my SubscribeStar page here. 
 
Bookshop logoI've also had quite a few people over the years ask me where they should buy my books, and here's the answer. Bookshop.org is an alternative online bookstore that supports local bookstores and authors, which a certain gargantuan corporation doesn't, and I have a shop there, which you can check out here. Please consider patronizing it if you'd like to purchase any of my books online.

And don't forget to look up your Pangalactic New Age Soul Signature at CosmicOom.com.

With that said, have at it!

***This Magic Monday is now closed, and no further comments will be put through. See you next week!***
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Red HookMidnight is just a few minutes away, and so it's time to launch a new Magic Monday. Ask me anything about occultism, and with certain exceptions noted below, any question received by midnight Monday Eastern time will get an answer. Please note:  Any question or comment received after that point will not get an answer, and in fact will just be deleted.  If you're in a hurry, or suspect you may be the 267,446th person to ask a question, please check out the very rough version 1.2 of The Magic Monday FAQ here

Also:
 I will not be putting through or answering any more questions about practicing magic around children. I've answered those in simple declarative sentences in the FAQ. If you read the FAQ and don't think your question has been answered, read it again. If that doesn't help, consider remedial reading classes; yes, it really is as simple and straightforward as the FAQ says.  And further:  I've decided that questions about getting goodies from spirits are also permanently off topic here. The point of occultism is to develop your own capacities, not to try to bully or wheedle other beings into doing things for you. I've discussed this in a post on my blog.

The
image? I field a lot of questions about my books these days, so I've decided to do little capsule summaries of them here, one per week. As I mentioned last week, once I found a publisher willing to bring out my fiction, a lot of it found its way into print in a hurry, so we're going to be in tentacle territory for a while now.  This was my fifty-third published book, and we're back in The Weird of Hali. This book had the longest and most roundabout genesis of all my tentacle novels. I'd originally planned for the sixth book in the sequence to be set in Greenland, and I wrote six drafts of that novel before realizing that there was too much story to fit into the limits I'd defined for the Weird. So I set the Greenland story aside -- it appeared later, much amended and with different characters, as A Voyage to Hyperborea -- and wrote this one, drawing heavily on the handful of stories Lovecraft set in New York City.

Justin Martense, the central figure in The Weird of Hali: Chorazin, became the viewpoint character in this story, and gave me the chance to explore a heroic fantasy with a very unheroic main character; I later did the same thing to an even greater extent with Toby Gilman, the main character of A Voyage to Hyperborea, who's even more of a dweeb than Justin but rises to the challenges before him in his inimitably awkward way. If you're wondering why I put dorky characters into these two books, why, it's the same reason I made an utterly unheroic sixty-year-old college professor coping with terminal cancer the main character of The Weird of Hali: Dreamlands; I'm bored to tears by the specially special protagonists -- and did I mention that they're special? -- who infest so much fiction these days, and wanted to explore the much more interesting (to me) situation of ordinary people caught up in extraordinary situations. If that turns your crank, why, you can get a copy here if you're in the US and here elsewhere.

Buy Me A Coffee

Ko-Fi

I've had several people ask about tipping me for answers here, and though I certainly don't require that I won't turn it down. You can use either of the links above to access my online tip jar; Buymeacoffee is good for small tips, Ko-Fi is better for larger ones. (I used to use PayPal but they developed an allergy to free speech, so I've developed an allergy to them.) If you're interested in political and economic astrology, or simply prefer to use a subscription service to support your favorite authors, you can find my Patreon page here and my SubscribeStar page here. 
 
Bookshop logoI've also had quite a few people over the years ask me where they should buy my books, and here's the answer. Bookshop.org is an alternative online bookstore that supports local bookstores and authors, which a certain gargantuan corporation doesn't, and I have a shop there, which you can check out here. Please consider patronizing it if you'd like to purchase any of my books online.

And don't forget to look up your Pangalactic New Age Soul Signature at CosmicOom.com.

***This Magic Monday is now closed, and no more comments will be put through. See you next week!***
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tentacles everywhereTentacle fans rejoice!  I am delighted to announce that the Kickstarter for Weird of Hali: Roleplaying the Other Side of the Cthulhu Mythos is now live; you can find it here.  

Here's the official blurb: 

**********
Weird of Hali RPG — based on the novels by John Michael Greer — is an alternative to everything you think you know about the world of H. P. Lovecraft.
 
In this reality, the Great Old Ones are not the evil monsters of Lovecraft's original stories. This is propaganda:  lies cultivated by an evil secret society named the Radiance. In this RPG you will play a human or Mythos creature, part of the small percentage who still fight for the Great Old Ones, and the nature they represent. But the task is not an easy one: the Radiance is out to get you at every turn. Following a series of obscure clues you must navigate a world full of mysterious power and danger. 
 
Weird of Hali uses a lightly modified version of the Mythras rule system, an easy-to-use d100 RPG system. Except for paper, pencil and dice, the book contains everything you will need to play. Weird of Hali can be easily combined with Mythras and other Mythras based games. The game is also beautifully illustrated with mind-bending images by artist Sarah Maxwell.

***********
Those of my readers who've enjoyed my epic fantasy with tentacles, The Weird of Hali, and its associated novels know what to expect: the old gods of Nature and their human and not-so-human followers fighting for the survival of the Earth against a powerful and relentless enemy that wants to turn all those clichés about "Man's conquest of Nature" into a bloodsoaked reality.

CthulhuThe book is ready to publish -- the only thing that isn't quite finished yet is the cover art, which is why I've used one of the interior drawings above. (No, the image on the right isn't the cover art either, though it gets the spirit of the thing right!)  Once this project is fully funded, PDF copies will go out instantly to everyone who's backed it and print copies will be going out as soon as the postal service can get it to you. For those who are feeling really enthusiastic, there's a deluxe leatherbound edition for contributors of £50 or more. 

One more thing. This project began here on my Dreamwidth journal in late 2018 when fans of The Weird of Hali asked whether a roleplaying game set in the same world might be an option, and a great deal of its evolution took place here as readers offered their advice, encouragement, and help to make this thing happen. I'm deeply grateful to everyone who took part in that process, and once we get this funded, I'll have much more to be grateful for -- so thank you in advance. This represents the fruition of a longstanding dream of mine and I'm delighted to see it rising from the sea at last. 

Update #1: we passed the 10% funding level in the first 24 hours, so things are definitely on track. A warm thanks to everyone who's chipped in so far!

Update #2: well past a third of the way there, in less than a third of the time window for the Kickstarter. It's looking very promising at the moment. Thank you, everyone!
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WOH CookbookShortages and product delays have become a fact of life in the industrial world these days, but even so, luck sometimes breaks your way. I'm delighted to announce that The Weird of Hali Cookbook, Brecken Kendall's guide to the recipes in my tentacle fiction, is now available in print and e-book formats. Those who preordered copies should have them in a few days, and the rest of you -- well, what are you waiting for? From basic recipes such as cheese polenta (always the best thing to feed to shoggoths) up to more complicated treats such as Innsmouth fish chowder and an authentic pirate salmagundi recipe contributed by Toby Gilman, this volume has plenty of recipes you can use to stay well fed while you wait for Great Cthulhu to rise from the sea. 

I should probably mention again that all the recipes in this book are real, and none calls for ingredients you can't get this side of the plateau of Leng. Since Brecken and I share the conviction that food should be cheap, tasty, filling, and not especially complicated to make, this is also not the kind of cookbook that's meant to permit members of the overprivileged classes to show off how much money and leisure they have by wasting a lot of both turning out desperately precious yuppie chow. It's geared toward people (like Brecken, and in my younger days, me) who don't have a lot of money or a lot of time to spare, and still want to eat well. 

Interested? Print and e-book copies can be ordered direct from the publisher here and from other retailers here.  Bon appetit and Cthulhu fhtagn!
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The Weird of Hali: ArkhamTentacle fans and cultists of the Great Old Ones take note -- despite a minor flurry of last-minute delays, the final volume of my epic fantasy with tentacles, The Weird of Hali: Arkham, is now available for preorder and will be shipped on October 16. Here's the back cover blurb:

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The Stars Are Right At Last...
 
Twenty years have passed since the ancient war between the Great Old Ones and their bitter enemies swept Owen Merrill away from the world he thought he inhabited. As a seventh-degree initiate in the Starry Wisdom Church, he knows that the time is close when Great Cthulhu will awaken in his temple-tomb in drowned R’lyeh and end that war once and for all. Neither he nor any of the servants of the Great Old Ones is prepared, however, for the last desperate counterstroke of the Radiance—the unleashing of the Color out of Space, an alien form of matter that can end all life on Earth.
 
As the final conflict looms, Owen flings himself on a last desperate quest to stop the descent of the Color out of Space. His journey will take him from the ruins of a New Jersey college town to a long-forgotten stair descending into a Virginia graveyard, and then to the Dreamlands and beyond. Helping him are a renegade Radiance negation team commander, a sorcerer out of archaic legend, the youngest of the Great Old Ones, and his own witch-daughter Asenath, but against him stands the massed might of the Radiance, a being of the outer voids summoned by the enemies of the Great Old Ones, and the Color out of Space itself...

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Interested? Copies of the print edition can be preordered here; the ebook editions will be available for preorder shortly at the same URL -- and on October 16, Great Cthulhu rises from the sea...
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silhouetteMy epic fantasy with tentacles The Weird of Hali hasn't gotten a lot of reviews yet, but one of them -- a favorable review of Dreamlands on the Ashtar Command Book Blog -- has me thinking.  The reviewer liked the book, and managed to catch some of the less obvious bits such as the reference to JRR Tolkien. He commented in a bemused tone, though, on the fact that the characters in Weird of Hali aren't special. They're ordinary people -- in the case of Dreamlands, of course, the main character is an elderly college professor with terminal cancer, and the rest of the cast includes a gay Bostonian writer from the 1920s, an assortment of other professors and grad students, and a rat-sized prosimian (a primate related to lemurs and tarsiers) of a species unfamiliar to science but quite familiar to anyone who's read H.P. Lovecraft's "The Dreams in the Witch-House."  (Okay, I grant that an otherwise unknown species of primate is a bit exotic, but she's not noticeably more so than, say, a pet monkey.) 

Now of course that's part of the point of the series, but it got me thinking. 

The hero of the first fantasy novel that really had me staring in awe at nothing in particular for days afterwards is perhaps the most ordinary character in all of literature. Yes, that would be Bilbo Baggins, a hobbit of respectable family who spends most of The Hobbit in a state of confustication and bebotherment (his terms), having been flung into the middle of a madcap adventure involving dwarves, wizards, trolls, goblins, elves, and a bona fide dragon. He's far from the only relentlessly ordinary character in classic fantasy. Go all the way back to the first fantasy novel ever written -- William Morris' The Wood Beyond the World -- and you've got Walter, a guy who walks away from a disastrously failed marriage via the first available boat. Yes, he's as ordinary as that sounds, even though he rises to the challenge of a series of astonishing adventures and ends up becoming a king. 

That was pervasive in classic fantasy. Even Conan the Cimmerian started out as another dumb kid from the barbarian North before a taste for adventure and a lot of heavy challenges turned him into the iron-thewed thief, warrior, and (eventually) usurping king he became. Somehow, though, that got lost, and a large amount of fantasy got sucked into a single narrative -- the story of a special snowflake, uniquely talented at whatever, who's marked out for a Really Shiny Destiny because (s)he's, well, just so special. Or has super-powers, or super-duper-powers, or super-duper-pooper-powers, or what have you. 

That kind of thing bores the bejesus out of me. Back when I was into comic books -- he're we're talking a long, long time ago! -- I liked characters like Batman and Green Arrow because they didn't have super-powers -- just courage, motivation, some nice technogimmicks, and a really robust exercise routine. My favorite characters in fiction, from childhood faves right up to the present, are ordinary people; even if they have one unusual feature (say, a talent for music like Brecken Kendall, or tentacles for legs like Laura Marsh), that doesn't keep them from being ordinary in every other sense, and having to scramble to deal with fantastic challenges the way you and I would have to do. They rise to the occasion -- that's what makes them protagonists -- but it doesn't come naturally and they have to give it everything they've got -- that's what makes them interesting. 

Is this purely a quibble of mine, or is this something other people have noticed too? Inquiring prosimians want to know. ;-)
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Red HookThe stars have come right again, and the sixth volume of my epic fantasy with tentacles, The Weird of Hali: Red Hook, is now available for preorder in paperback. (E-book preorders will be available in a few days.) Things are getting tense as the Weird of Hali moves toward its fulfillment, and the enemies of the Great Old Ones are becoming desperate -- and deadly. Here's the cover blurb: 

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Beneath Brooklyn's Sidewalks...
 
The last thing Justin Martense wants to do is fling himself back into the ancient war between the Great Old Ones and their relentless enemies. Now that his family’s inherited illness has shown up, he wants nothing more than to wrap up eleven years of farming in the Catskill town of Lefferts Corners and figure out what to do with the rest of his life. Suddenly a letter from his old friend Owen Merrill shatters those plans—for Owen is in terrible danger in the Red Hook neighborhood of Brooklyn, and the letter carries a cryptic call for help. With his friends Arthur and Rose Wheeler, he hurries south through a half-ruined landscape to try to answer the call. 
 
But more waits beneath the crumbling sidewalks of the decaying Red Hook neighborhood than Justin can imagine: a half-human sorceress with strange powers, shapeless horrors from the deeps of time, and a colossal device left buried in the living rock by the serpent folk of ancient Valusia, which may hold the key to the fulfillment of the Weird of Hali. The enemies of the Great Old Ones are in Red Hook as well, searching for the device, for Owen—and for Justin. Before he can overcome the dangers that surround him, Justin must gather the clues from a century-old mystery, journey through time into the forgotten past of New York City, obtain a key of silver from a long-dead witch, bring that back to his own time, and then take it into the deep places under Brooklyn—down a stair that no living person can descend...

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Interested? Copies can be ordered directly from the publisher here
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Weird of Hali: ProvidenceThe stars have come right again, and the fifth volume of my epic fantasy with tentacles, The Weird of Hali: Providence, is now available for preorder in trade paperback. (The ebook editions will be available in a few days.) Here's the cover blurb...

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In a Handful of Dust...
 
As the ancient war between the old gods of Earth and their bitter enemies rises toward a final confrontation, Owen Merrill sets out from his new home in Arkham to Rhode Island, seeking the ultimate weapon in that war—the spells that might succeed in calling Great Cthulhu from his temple-tomb in drowned R’lyeh to fulfill the terrible prophecy of the Weird of Hali. The threads of evidence he and Jenny Chaudronnier have traced through years of hard work all lead to a young man named Charles Dexter Ward, who lived in Providence a century earlier and may have received copies of the rituals from the elderly scholar George Gammell Angell. 
 
As he plunges into the mysteries surrounding Ward and the rituals, he finds himself entangled in a web of peril reaching far beyond the urban landscape of Providence. The Starry Wisdom Church there is racked by rivalries no member will discuss, and the Radiance and the Fellowship of the Yellow Sign are closing in. Owen’s one hope lies with a young woman named Hannah Ward—Charles Dexter Ward’s great-granddaughter—who is in Providence on a mission of her own. She has learned the same terrible secrets of alchemy her great-grandfather mastered, and plans on using them to revive the one person on Earth who might know the location of the rituals Owen needs so badly: Charles Dexter Ward himself...
 
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Interested? Copies can be preordered directly from the publisher here
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manga coverOkay, this is starting to get genuinely weird. 

A friend who keeps track of all kinds of oddities in Asian culture forwarded me a link to a popular manga series by artist Iida Pochi. It's titled Ane Naru Mono, The Elder Sister-Like One in English; the main character is an orphan named Yuu who lost his parents in a car crash, has no siblings or close friends, and has been shuffled around from one foster home to another. Then one day -- I'm not sure if there's an eldritch tome involved or not -- he encounters the Great Old One Shub-Niggurath, the Black Goat of the Woods with a Thousand Young. She grants him one wish, and -- this is manga, you know what's coming -- he wishes that she was his big sister. 

So the Black Goat of the Woods becomes his big sister. I gather the result is more or less what happens when you mash up "The Dunwich Horror" with Oh My Goddess, or something not too far from that. 

This has me scratching my head because the main character in my fantasy series The Weird of Hali is also an orphan with no siblings, who lost his parents in a car crash, and who ends up in an (admittedly more adult) relationship with a daughter of the Black Goat of the Woods. What's more, the first volume of The Weird of Hali -- in which all this is laid out -- basically downloaded itself into my head in the autumn of 2014 and got written in eight frenzied weeks of typing. Ane Naru Mono first appeared in print in March 2016. 

It's rather uncannily reminiscent of Lovecraft's story "The Call of Cthulhu," in which the emergence of the drowned corpse-city of R'lyeh and its most famous and tentacular resident is heralded by strange dreams that haunt artists, writers, and poets, and give rise to all kinds of strange paintings and the like. Somehow the idea of standing Lovecraft on his head and presenting his eldritch horrors in a sympathetic light -- as in, your big sister or your well-disposed mother-in-law -- seems to be surfacing in a lot of heads just now. It makes me wonder what's stirring in the deep places of the collective unconscious...
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InnsmouthI'm very pleased to report that Founders House Publishing now has a tentative release calendar for the rest of my epic fantasy with tentacles, The Weird of Hali. Here's when to expect the next squamous, rugose volume: 

The Weird of Hali: Dreamlands - April 2019
 
The Weird of Hali: Providence - June 2019
 
The Weird of Hali: Red Hook - August 2019
 
The Weird of Hali: Arkham - October 2019

They're all written at this point, and the only remaining revisions needed are extremely minor, so any of my readers who've been spending years now waiting for George R.R. Martin or Patrick Rothfuss to get off their duffs and finish the last volumes of A Song of Ice and Fire and The Kingkiller Chronicle respectively need not worry about having a repeat of that experience!

I'll post more details, including advance ordering data, as those come in. Meanwhile, we can all listen for those low eerie noises out there in the night, as of strange shapes moving closer...

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One of the plot engines in my about-to-be-released novel The Weird of Hali: Chorazin is a folk song, "The Sleeper in the Hill," that includes certain clues that the characters have to follow to make sense of the mystery hidden beneath Elk Hill in far western New York State. I had no trouble hearing the words and the melody of the song, but my musical chops fall short when it comes to finding the chords. It's a modal melody, and I'm pretty sure it begins and ends with an A minor chord, but beyond that I have no idea. Help from my musically literate readers would be greatly appreciated. Here are the dots: 
The Sleeper in the Hill
Thanks to anyone who can help! 
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shoggothBy reader request, I'm posting a paper on shoggoths I drew up for a reader who's doing a roleplaying game based on my fantasy series The Weird of Hali. These are not your common or garden variety Lovecraftian shoggoths, of course, nor are they the shoggothoid things that feature these days in anime and manga; they're the shoggoths found as a minor presence in The Weird of Hali and at center stage in my as-yet-unpublished novel The Shoggoth Concerto and its as-yet-unfinished sequel The Nyogtha Variations

Yes, that's a picture of a small shoggoth; yes, I drew it; and yes, that's a coffee cup in its pseudopod. Shoggoths generally don't like coffee -- they dislike strong bitter flavors -- but hot chocolate is quite another matter.  With that said...

Shoggoths

 Originally created in Paleozoic times by the Elder Things as a slave species, shoggoths are masses of living protoplasm that can take any shape they desire. They are currently found on every continent of earth, dwelling underground and rarely appearing on the surface.

 

Description and Biology

At first glance a shoggoth resembles a heap of iridescent black soap bubbles dotted with pale greenish eyes, which appear and disappear at intervals. Closer examination reveals an outer layer, the mantle, which looks gelatinous but is actually cool and dry to the touch, surrounding the black organules within. Shoggoths can reshape themselves at will and produce specialized organs as needed from their organules; they breathe through pores in the mantle, and are equally comfortable living on land or in water.  They produce small mouthlike orifices to communicate, and can feed on any organic matter, which they engulf whole.

Shoggoths were created by the Elder Things in various sizes for different purposes. The largest, found only in Antarctica at present, were created for heavy construction projects and are around fifteen feet in diameter when contracted into a sphere. The most common variety in North America, created for ordinary labor, ranges from eight to ten feet in diameter, but there are also North American populations of small shoggoths, averaging four feet in diameter, which were created as household slaves.

Shoggoths reproduce asexually by budding.(1)  Depending on the available food supply and certain other environmental factors, from one to eight broodlings will bud at a time from a single shoggoth. All shoggoths are potentially fertile from the time of full maturity into advanced old age, though most have one or two broods over the course of their lifespan. Because shoggoths do not have the concept of number, estimates of their lifespan are uncertain at best; Deep One records suggest that a lifespan of something like one century is not unusual.

Broodmates—those shoggoths who bud at the same time from the same broodmother—form close emotional bonds, and have some degree of telepathic contact: for example, if one shoggoth learns to recognize the scent of another being, all its broodmates will be able to do so at once. While shoggoths do not have sex, there are certain forms of intimacy among them that involve an exchange of fluids, and these intimacies are only socially acceptable between broodmates. While it does occasionally happen that shoggoths not of the same budding have such a relationship, it’s considered shameful and not something to be discussed in front of broodlings.

Scent in shoggoths plays much the same role that facial expression does in human beings, as an indicator of emotional state. A scent like Brie cheese indicates ordinary calm; a scent like freshly washed mushrooms indicates happiness, and a scent like bread fresh from the oven indicates affection. On the other side of the spectrum, an acrid smell indicates fear, a sharp bitter scent indicates grief, and an ammonia scent tells of illness. A fetid, choking stench is the “moisture-of-war,” a toxic secretion used in combat situations, and also indicates anger.

Because shoggoths reproduce asexually, and each broodling is literally a separated portion of the flesh of its broodmother, there is no crossbreeding among them and the characteristics of each lineage remain unchanged over geological time spans. Each of the shoggoth kinds, from the huge shoggoths of Antarctica to the small shoggoths of the New Jersey hills, thus has its own distinctive character and traditions.

 

History and Society

As mentioned above, shoggoths were created by the Elder Things as a slave species. They were treated badly enough by their masters that they rebelled during the global troubles at the end of the Permian era, and for more than six thousand years fought an unsuccessful war for freedom. Hundreds of millions of shoggoths were slaughtered during the suppression of the rebellion, using molecular disintegrators and other high-tech weaponry, and the treatment of the survivors was brutal in the extreme.

During the Triassic era that followed, the Elder Things set out to counter the growing influence of Cthulhu and his octopoid spawn by creating a slave-being of roughly the same power as a Great Old One. Their labors succeeded, and they created Nyogtha. Their treatment of Nyogtha was no better than their treatment of the shoggoths, however, and Nyogtha also rebelled against them; the struggle between Nyogtha and the Elder Things brought about the extinction crisis between the Triassic and Jurassic eras. Nyogtha was defeated but he could not be destroyed or forced back to subservience, and he took refuge in the deep places of the earth. The Elder Things, appalled by their own creation, called Nyogtha The Thing That Should Not Be, and he took that title for his own as a sign of his contempt for his creators.

Craving vengeance, he made contact with the shoggoths, and he and they made a pact of mutual assistance. Under his guidance, the shoggoths carried out a campaign of subversion, sabotage, and poisoning against the Elder Things.  This campaign eventually succeeded in driving the Elder Things into extinction.(2) The pact between Nyogtha and the shoggoths is in effect the shoggoth religion; shoggoths perform certain rites that give Nyogtha life and strength, and in return Nyogtha protects the shoggoths against their enemies and advises them. Shoggoths are aware of the Great Old Ones and respect their power, but do not worship them.

Long before the last Elder Thing city in Antarctica was laid waste, shoggoths who escaped from Elder Thing control established colonies in various parts of the world. Shoggoth colonies are invariably underground, and comprise networks of caverns, the walls of which are carved with the bold abstract designs of shoggoth art.  Colonies tend to be located in areas where there are extensive deposits of brown coal, which shoggoths find quite palatable as food; organic matter from the surface is also a significant part of the diet in some colonies. Shoggoth colonies are governed by a loose collection of elders who interpret a body of traditional law.

Shoggoths are sociable by nature and normally live in large groups. Their sense of appropriate personal space involves close physical contact—in a shoggoth colony, those shoggoths not otherwise occupied can typically be found nestled together in a squirming communal heap abuzz with conversation. As a result, where you find one shoggoth, you are likely to find others.

 

Psychology and Culture

Shoggoths are roughly as intelligent as human beings, and thus, like us, fall toward the bottom end of the intelligence spectrum among sentient beings. Their language consists of whistled musical notes across a range of three or four octaves; this language (a simplified form of the language of the Elder Things) is genetically programmed into them, and broodlings can speak within weeks of budding. They can also learn to speak other languages, though this takes them about as much effort as it would take a human adult to learn a new language. Human beings can learn the shoggoth language without too much difficulty, as it is straightforward and logical in its structure; due to its musical nature, human musicians have a particularly easy time.

Shoggoths are literate, using the dot-syllabary of the Elder Things for written records and carvings. Their arts include music and poetry—these two are not distinguished, due to the musical nature of the shoggoth language—and a particular kind of sculpture: shoggoths like to carve long bands of abstract patterns along the walls of tunnels and caverns, borrowing a habit o the Elder Things and repurposing it for their own uses. These carvings are experienced and enjoyed by touch, not by sight; as a shoggoth slides past the carving, a pseudopod pressed against it feels the patterns as vibrations. The experience is apparently something like what humans experience when listening to instrumental music.

The most significant differences between shoggoth and human intelligence are threefold. First, shoggoths are much less fond of innovation than humans. So long as they have safe and comfortable places to live, an adequate food supply, and freedom from interference by other species, they see no need to change. As a result, shoggoth culture remains the same across tens of millions of years: epic songs about their struggle against the Elder Things, which were composed in the Mesozoic, are still taught to shoggoth broodlings as a central part of their education.

The second main difference is that shoggoths have no concept of mathematics, or even of numbers. A very few shoggoths, after long association with other beings, have picked up a basic facility with numbers, but this takes them roughly the same level of effort that you or I would need to understand Einstein’s theory of general relativity. Where we see numbers, they see patterns; a shoggoth artist can carve a precise pentagon on a wall, but could not tell you how many points it has. The pentagon to them is a shape, not a number of angles.

The third difference is a rather more flexible sense of personal identity. Shoggoths have names only when they are around other shoggoths, and take a new name every day—it’s a normal courtesy in shoggoth society to greet a newcomer with “My name today is Across the Cavern,” or whatever it happens to be that day. Shoggoths who are acquainted with humans consider the human habit of having one name throughout one’s life to be exceedingly strange, as strange as always eating through the same orifice or seeing through the same eyes.

 

Combat

Shoggoths are extremely strong and fast, far more so than most beings of equivalent size. Even the smallest variety of shoggoth can disarm, kill, and dismember a human being in a matter of seconds. Their usual method of attack is to seize the nearest available portion of an opponent’s body and tear it off.  They are effectively invulnerable to hand-to-hand weapons such as knives and clubs—they can stiffen their mantles to the consistency of armor plate—and bullets simply annoy them. Flamethrowers can be effective against small and midsized shoggoths, but it takes high explosives, incendiary bombs, or high-voltage electricity to kill them reliably.

Shoggoths in combat secrete a fluid they call “moisture-of-war,” which coats their bodies. It has a fetid, choking scent, and is toxic to most other beings, though not to shoggoths. Its effect on humans is comparable to tear gas; it is also extremely slippery, making attempts to seize even the smallest broodling an exercise in futility. (Attempting to seize a broodling is also foolhardy for another reason, as its broodmother will react the way a mother grizzly would respond to a threat to her cub. Humans who try this can expect to be dismembered quite literally joint by joint.)

Despite their effectiveness as fighters, shoggoths are not especially belligerent. They normally ignore human beings and other intelligent species, though some shoggoth colonies trade with humans, voormis, and Deep Ones. The usual pattern here involves gifts of food to the shoggoths; while shoggoths can feed on any organic matter, they have decided preferences, and so (for example) the colony of shoggoths under Sentinel Hill near Dunwich, MA provides iron ore for the Dunwich forge in exchange for specially desirable foodstuffs.(3)

There are two exceptions to their general policy of disinterest. The first is that shoggoths without exception honor the ancient pact with Nyogtha, their great ally in the long struggle for freedom. If Nyogtha, for his own subtle reasons, requests a shoggoth or a group of shoggoths to do something, they do it without question. Now and again that involves the slaughter of groups of humans who threaten Nyogtha’s human worshipers.

The second exception is commemorated more or less accurately in the pages of Lovecraft’s At the Mountains of Madness. While the Elder Things are effectively extinct, small groups of them in suspended animation have occasionally been waked by other beings. When this happens it is the absolute duty of every shoggoth first to spread the word, and then to do whatever it takes to annihilate the Elder Things, no matter what the cost. Three hundred million years of enslavement and brutal treatment left deep scars on their collective psyche, and every shoggoth broodling learns by heart songs of the terrible battles of the late Permian, when the shoggoth war-cry Tekeli-li! was heard over the roar of the Elder Things’ molecular disintegrators.

One who harms shoggoths can expect sooner or later to suffer their formal vengeance. The body will be found decapitated and smeared with the moisture-of-war, and words of reckoning will be written nearby to explain why vengeance was taken. The dead Elder Things found under the city in Lovecraft’s tale were killed in his way. Had Dyer and Danforth been able to read the shoggoth script, they would have learned quite a bit from the writing left beside the Elder Things’ corpses.

Note 1: Shoggoths are thus technically parthenogenetic females. Try thinking of them as “she” rather than “it” and see what that does to your understanding of them.

Note 2: This happened in the late Cretaceous, around 72 million years ago. Lovecraft got his chronology wrong in At the Mountains of Madness.

Note 3: Shoggoths are especially fond of cheese. I have no idea why; they just are. Brown coal seasoned with cheese and molasses is considered fine dining by the Sentinel Hill shoggoths.

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The Weird of Hali: InnsmouthI need to ask a little help from my readers.

Founders House Publishing, the publishers of The Weird of Hali (and quite a few of my other books), has helpfully provided me with a certain number of complimentary review copies of the e-book editions of the first two books in the series. I'd like to get those to podcasters and online reviewers who are likely to be interested in a quirky Lovevcraftian epic fantasy where Great Cthulhu and his cultists turn out to be the good guys after all.

The one challenge is that I don't happen to know which podcasters and online reviewers those might be. I've spent years doing the podcast-and-website thing with my occult books, on the one hand, and my peak oil books on the other; I've got a fairly good idea who's likely to be interested in that end of my work -- but tentacular fantasy novels? Not so much. 

The one thing that comes to mind is that my readers are an eccentric bunch and have astonishingly diverse interests. If you, dear readers, happen to know of suitable venues that might be interested in reviewing these books of mine, please let me know!

In saying this, I feel rather like the kid with the box full of kittens sitting out in front of the supermarket, hoping to find homes for them. Wouldn't you like to take home a cute little shoggoth broodling? It really will eat anything... ;-)


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Vintage WorldsI'm delighted to announce that several fiction projects in which I've been involved to one degree or another are now available. First of all, Vintage Worlds -- an anthology of SF tales edited by me and the indefatigable Zendexor, set in the Old Solar System, the wholly imaginary but utterly entrancing realm of classic science fiction -- is now available in both print and e-book formats.

Think of it as space fantasy: tales of two- (or more-) fisted adventure set in a solar system that's chockfull of intelligent species, inhabitable worlds, and spaceships that look like something other than random collections of hardware -- yes, we're talking tail fins here. The mere fact that we turned out to inhabit a much less interesting solar system doesn't take anything away from the delight readers still get from the solar system tales of Edgar Rice Burroughs, Leigh Brackett, and the other great authors of science fiction's Golden Age, and there's no reason not to set new stories there -- after all, how many people quibble about the fact that Middle-earth and Narnia don't exist? 

This collection includes seventeen stories, including my "Out of the Chattering Planet," and amounts to 120,000 words of interplanetary adventure. You can pick up your copy here

There's also good news for readers of fantasy. The first two volumes of my epic fantasy with tentacles, The Weird of Hali, are heading into print in new paperback and e-book editions, with the others scheduled to follow over the course of the next year. The first volume, The Weird of Hali: Innsmouth, is already available in e-book format and can be purchased here, and the paperback edition is in press -- it can be preordered now (use the same link) and will be in print on December 17. The second volume, The Weird of Hali: Kingsport, will be released in print and e-book editions that same day; it can be preordered here

Kingsport coverThose of you who haven't been following this end of my writing may want to know that, while these novels use the tentacle-ridden horror fiction of H.P. Lovecraft as raw material, they're not horror fiction. Lovecraft was a brilliant fantasist as well as a capable horror writer, and I've long felt that the fantastic end of his work has been neglected for far too long; the worlds of his imagination are also just too tempting a venue for fantasy for me to pass up.

The twist, of course, is that we're not getting your standard tale of how tentacled horrors out to devour the world, with the aid of their sinister human cultists, get stopped at the last minute by some combination of square-jawed investigators and sheer dumb luck. (That's been done not merely to death but out the other side into a couple of further reincarnations.) Au contraire, there's always at least two sides to any story; these tales are from the point of view of those awful cultists -- the ordinary men and women, that is, who discover the forbidden truth about those tentacled horrors (aka the old gods of nature) and get drawn into the ancient and terrible struggle between archaic gods and their all too modern, efficient, and up-to-date adversaries. It's a conflict on which the fate of the world does indeed rest, but, ahem, it's not the old gods of nature who are seeking to turn the living Earth into a smoldering, lifeless waste strewn with plastic trash...

So here are the first two volumes -- the stories, to be precise, of how the two main characters of the series find their way into a wider and more eldritch world. The third volume, The Weird of Hali: Chorazin, which launches those characters and several others on a desperate quest to awaken a sleeping goddess, will be out early in the new year.  The others -- The Weird of Hali: Dreamlands, The Weird of Hali: Providence, The Weird of Hali: Red Hook, and The Weird of Hali: Arkham -- will be in print by the end of 2019. Stay tuned for more announcements! 
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Rite of Spring DancersA couple of nights ago I ended up watching a YouTube version of the Joffrey Ballet's 1987 performance of The Rite of Spring -- the first one since the ballet first premiered that presented it as it was originally designed, choreographed, and produced. (Why was I watching The Rite of Spring? Long story, having to do with a novel I've got in process.)

It was enormously controversial when it first appeared. There was a bona fide riot in the audience on the opening night -- forty people had to be expelled from the theater, some in hysterics -- and the choreographer, Vaslav Nijinsky, went stark staring crazy afterwards and spent the rest of his life in an asylum gazing blankly at the wall. If this reminds any of my readers of the fictional play The King in Yellow, well, let's just say the similarity has been noticed. (Yes, that was a central part of why I was watching it; Brecken Kendall, the aspiring young retro-Baroque composer who's the viewpoint character of the novel in question, is writing a chamber opera based on The King in Yellow...) 

So I watched it.  Yes, I know, I don't usually spend time staring at jerky little colored shapes on glass screens, but I make exceptions at long intervals and this was one of them. 

Now here's the thing: I don't get ballet or modern dance. It's not that I don't like them; it's that they communicate nothing to me. Watching a ballet, for me, is like listening to a lecture in Swahili or trying to read a newspaper in Tagalog; it's clear to me that there's something going on that communicates to other people, but I don't speak the language. As a child I went dutifully to The Nutcracker over the winter holidays and took in several other ballets -- the district where I went to school used to take busloads of kids to the Seattle Center a couple of times a year to take in a play or a ballet or some other bit of culture -- so it's not a matter of unfamiliarity; whatever one is supposed to get from watching ballet dancers dance, I don't. I'd assumed for years that some aspect of my Aspergers syndrome left me with the equivalent of tone-deafness to dance performance. 

And then I watched The Rite of Spring, and it actually made sense to me. I opened up that Tagalog newspaper and all of a sudden was looking at a page in a language I could read. Not only that, it was a potent and moving aesthetic experience. 

I really have no idea what to make of this, other than to wonder what it says about me that the only dance performance that's ever made sense to me is one that put its choreographer in an insane asylum and caused a cultured and tolerant Parisian audience to go into total meltdown...
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My current fiction project is The Shoggoth Concerto, a novel set in the same fictive world as my series The Weird of Hali but not part of the same story arc. One of the two main characters is a young mixed-race woman attending Partridgeville State University in Partridgeville, New Jersey -- fans of Frank Belknap Long stories will know already to expect reference to the occultist Halpin Chalmers and the terrifying Hounds of Tindalos -- who is taking her first steps toward becoming a neo-Baroque composer. (The other main character is a shoggoth, but that's another story.) To get the necessary background for the character, I've been reviewing most of the history of Western music, and ran into a very odd detail. 

There were a variety of significant shifts between Baroque music -- think Bach and Vivaldi -- and classical music -- think Beethoven and Brahms -- but one that really stands out is the role of the melody line. In most classical music, as in popular music since then, there's a single melody line over the top of the bass line, and the "harmonic middle" between them -- the other voices that give the music richness. In Baroque music, there were very often multiple melody lines, with the interplay between them creating the harmony. 

The change from Baroque to classical happened right about the time the industrial revolution took off. So at the same moment that our civilization committed itself to the trajectory of industrialism, with its myth of linear progress and its dependence on a straight-line movement of resources to waste, the musical expressions of our civilization shifted from forms that embraced many melodies at the same time, to forms that permitted only one. Blake's comments about single vision seem even more trenchant...

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ecosophia: (Default)John Michael Greer

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