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George Washington CareyIt's midnight, so here we go with a new Magic Monday. The picture is of George Washington Carey, another American occultist too rarely remembered today. One of the major figures in the end of homeopathy that uses the twelve biochemic cell salts, he worked out a detailed system of spiritual and physical healing using those twelve remedies, assigning them to the signs of the Zodiac. For much of the twentieth century, most of the correspondence courses offered by occult schools included lessons on the cell salts lifted with or without credit from Carey's work, and the kind of old-fashioned health food store that catered to alternative spirituality as well as alternative diets inevitably had all twelve cell salts in stock. (Longtime Seattle residents may recall the charming Mari-Don Healthways store on 45th street in Wallingford; that's where I got my first cell salts, back when I was first learning to use them.) The wheel below on the right, which can be found in various places online, is one of Carey's creations. 

cell salt wheelAsk me anything about occultism and I'll do my best to answer it. Any question received by midnight Monday Eastern time will get an answer, though it may be Tuesday sometime before I get to them all. If you're in a hurry, or suspect you may be the 143,916th person to ask a question, please check out the very rough version 1.0 of The Magic Monday FAQ here.

I've had several people ask about tipping me for answers here, and though I certainly don't require that I won't turn it down. You can use the button below to access my online tip jar.

With that said, have at it!

***This Magic Monday is now closed to new questions. See you next week!***

(no subject)

Date: 2019-06-17 04:38 am (UTC)
From: (Anonymous)
This sounds an awful lot like an experience someone I knew had. She was “abducted by aliens”, and had all sorts of weird things happen to her. Do you think shamanistic experiences feed into the aliens craze (as one source of many)?

(no subject)

Date: 2019-06-17 04:40 am (UTC)
From: (Anonymous)
Can you recommend a good book on real shamanism?

(no subject)

Date: 2019-06-17 04:51 am (UTC)
From: (Anonymous)
Thank you!

(no subject)

Date: 2019-06-17 04:45 am (UTC)
From: (Anonymous)
I see where you're coming from, thank you.

Now, for these things in the spirit world that can kill you... is it likely to run into those when practising say stuff from the DMH?

(no subject)

Date: 2019-06-17 05:02 am (UTC)
From: (Anonymous)
Ok, one more reason to keep a steady practice.
Thank you for your answers and your books!

(no subject)

Date: 2019-06-17 05:03 am (UTC)
From: (Anonymous)
Do ceremonial mages ever get taken to the spirit world?

(no subject)

Date: 2019-06-17 09:09 pm (UTC)
From: [personal profile] robertmathiesen
I am strongly inclined to think that what can loosely be called the "spirit world" is a whole collection of "The Other Places," and that the environments in some of these Other Places are inherently lethal to human beings, while some others among them have inhabitants that regard humans and/or their spirits to be tasty snacks. Some of the Other Places may indeed be safe to visit, but I would not care to go exploring in general without some sort of very experienced guide, who moreover would probably not be a human at all. -- And yes, in principle, a predator from one of the Other Places might look for prey here, if it was even aware of Our Place among the vast multitude of Places.

(no subject)

Date: 2019-06-18 06:29 am (UTC)
From: [personal profile] robertmathiesen
I didn't know that about the Puget Sound natives. It makes good sense to me: strength in numbers and all that ...

Otherworld Raid

Date: 2019-06-18 05:28 pm (UTC)
From: (Anonymous)
Very intersting! Actually this description sounds very similar to a videogame I am about to start playing called "Hellbade: Senua's Sacrifice"... the createors strike the game up as a commentary on psychosis back in Senua's time, but perhaps her story is something else...

description lifted from wikipedia:

"Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character's struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition."

The beginning of the game starts with her in a canoe traveling to the Otherworld with the severed head of her lover hanging from her belt, of whose soul she is intent on rescuing...

With some digging, of interesting note, it appears Senua is is derived from Senuna which is apparently a Celtic Goddess that was unknown until a 2002 discovery of some votive offerings found in Hertfordshire...

(no subject)

Date: 2019-06-17 09:42 pm (UTC)
From: (Anonymous)
The sense of duality in shamanism, of being in two worlds and being in conflict with the spirits of the otherworld sounds.....Plutonian.

What with Pluto being the planet of the splitting of the self, and of death and rebirth. I wonder if the plutonian era was an example of shamanism at the collective level?

(no subject)

Date: 2019-06-18 10:06 am (UTC)
From: (Anonymous)
Mercury? The planet that is its own opposite?

So perhaps Pluto absorbed some Mercurial energy, as well as the suspected Martian and Saturnian...

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