Magic Monday
Jun. 16th, 2019 11:47 pm
It's midnight, so here we go with a new Magic Monday. The picture is of George Washington Carey, another American occultist too rarely remembered today. One of the major figures in the end of homeopathy that uses the twelve biochemic cell salts, he worked out a detailed system of spiritual and physical healing using those twelve remedies, assigning them to the signs of the Zodiac. For much of the twentieth century, most of the correspondence courses offered by occult schools included lessons on the cell salts lifted with or without credit from Carey's work, and the kind of old-fashioned health food store that catered to alternative spirituality as well as alternative diets inevitably had all twelve cell salts in stock. (Longtime Seattle residents may recall the charming Mari-Don Healthways store on 45th street in Wallingford; that's where I got my first cell salts, back when I was first learning to use them.) The wheel below on the right, which can be found in various places online, is one of Carey's creations.
Ask me anything about occultism and I'll do my best to answer it. Any question received by midnight Monday Eastern time will get an answer, though it may be Tuesday sometime before I get to them all. If you're in a hurry, or suspect you may be the 143,916th person to ask a question, please check out the very rough version 1.0 of The Magic Monday FAQ here.I've had several people ask about tipping me for answers here, and though I certainly don't require that I won't turn it down. You can use the button below to access my online tip jar.
***This Magic Monday is now closed to new questions. See you next week!***
(no subject)
Date: 2019-06-17 04:31 am (UTC)Real shamanism -- and I encourage you to read actual accounts of trad shamanic practice to get a sense of the differences -- is not something you choose, not something you control, and not something you imagine. The spirits choose you, they take you away to their realm, and you don't just imagine the flesh being ripped from your bones and your organs replaced by pieces of crystal -- you experience it. Meanwhile your family keeps watch over your comatose body and wonders whether you'll survive, because sometimes people don't. If you come back, you live forever after in both worlds at once, and that means that you face serious dangers other people don't, because the world of the spirits isn't just inhabited by friendly animal helpers, it has things in it that can and will kill you.
That's real shamanism. Do you see the differences?
(no subject)
Date: 2019-06-17 04:38 am (UTC)(no subject)
Date: 2019-06-17 04:44 am (UTC)(no subject)
Date: 2019-06-17 04:40 am (UTC)(no subject)
Date: 2019-06-17 04:45 am (UTC)(no subject)
Date: 2019-06-17 04:51 am (UTC)(no subject)
Date: 2019-06-17 04:45 am (UTC)Now, for these things in the spirit world that can kill you... is it likely to run into those when practising say stuff from the DMH?
(no subject)
Date: 2019-06-17 04:54 am (UTC)(no subject)
Date: 2019-06-17 05:02 am (UTC)Thank you for your answers and your books!
(no subject)
Date: 2019-06-17 05:03 am (UTC)(no subject)
Date: 2019-06-17 05:18 am (UTC)(no subject)
Date: 2019-06-17 09:09 pm (UTC)(no subject)
Date: 2019-06-17 10:49 pm (UTC)Among some of the Puget Sound native peoples, a group of shamans will get together and basically raid the Otherworld, traveling there via a magical canoe. It's a community event -- you have a longhouse in perfect darkness dozens of drummers pounding intricate rhythms with drumsticks on a long wooden board, the shamans sitting in a line as they would in one of the big Salish dugout canoes, and for hours they paddle their way to the spirit world, get whatever they came for (for example, the soul of a sick person), and bring it back with them. It's a dangerous journey, and the spirits always fight to hold onto whatever they've taken. Reading accounts of the ceremony always reminds me of Taliesin's poem Preiddeu Annwn:
"Three freights of Prydwen were they that went with Arthur;
Save seven, none returned from Caer Sidi."
(no subject)
Date: 2019-06-18 06:29 am (UTC)Otherworld Raid
Date: 2019-06-18 05:28 pm (UTC)description lifted from wikipedia:
"Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character's struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition."
The beginning of the game starts with her in a canoe traveling to the Otherworld with the severed head of her lover hanging from her belt, of whose soul she is intent on rescuing...
With some digging, of interesting note, it appears Senua is is derived from Senuna which is apparently a Celtic Goddess that was unknown until a 2002 discovery of some votive offerings found in Hertfordshire...
(no subject)
Date: 2019-06-17 09:42 pm (UTC)What with Pluto being the planet of the splitting of the self, and of death and rebirth. I wonder if the plutonian era was an example of shamanism at the collective level?
(no subject)
Date: 2019-06-17 10:50 pm (UTC)(no subject)
Date: 2019-06-18 10:06 am (UTC)So perhaps Pluto absorbed some Mercurial energy, as well as the suspected Martian and Saturnian...