It's just a song and it's just a game. Two centuries ago you could find devout Christians who insisted that using matches would start you on the road to perdition -- godly people used flint and steel, by gum!
(I'm still not sure why the fundamentalists didn't just come up with roleplaying games of their own. Your characters are ancient Israelites, contending with the swords and diabolical sorceries of Philistines and Canaanites while trying to build up enough Grace Points to rescue the lost Ark of the Covenant or what have you -- it would have been great good fun, and as theologically correct as all get-out. Were they that terrified of their own imaginations?)
Re: D&D as the Road to Perdition
(I'm still not sure why the fundamentalists didn't just come up with roleplaying games of their own. Your characters are ancient Israelites, contending with the swords and diabolical sorceries of Philistines and Canaanites while trying to build up enough Grace Points to rescue the lost Ark of the Covenant or what have you -- it would have been great good fun, and as theologically correct as all get-out. Were they that terrified of their own imaginations?)